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2001 City 17 Trainstation Redux

I often lack any reason to look back on my own work, but as 2025 draws to a close I find myself in a reflective mood. I wanted to see how far I have come, and so returned to a project from mid-2022 now armed with a much more thorough understanding of the Source Engine. The project in question was an attempt to depict the interior of Half-Life 2's City 17 trainstation during the game's development circa 2001.

My main areas of improvement were optimizing level geometry, re-thinking the usage of world textures, adding more nuance to the lived-in spaces, redesigning several props and decorations, simplifying the light entities and adding a 3D skybox. It proved to be quite a challenge, as I found that quite a lot of base level geometry had to be rearranged first before I could even think about replacing props and machinery. A lot of material was rebuilt from scratch or replaced with pre-existing prefabs I had already made. The prefabs allowed for a modular approach to establishing motifs and a coherent visual language through the whole structure.

As a bonus I also included the City 17 Industrial district, which is located next door to the station and is the earliest existing playable city location in the Half-Life 2 leak. Fan patches of the leak often put this location at the start of the campaign. This level was dropped from the game by mid-2002, but lived on in a conceptual way as the final game also depicts industrial buildings running alongside the central trainstation.

For my interpretation I applied the same methodology as my other remastered leak maps - staying true to the original choice of textures and composition but increasing the fidelity of level geometry, replacing the lighting and rebuilding anything especially poor from scratch.

The opening lobby, now with functioning water!

The opening lobby, now with functioning water!

Lobby, side view.

Lobby, side view.

Ticket booth.

Ticket booth.

Subway station.

Subway station.

Main hall, ground floor view.

Main hall, ground floor view.

Main hall, ground floor reverse view.

Main hall, ground floor reverse view.

Main hall, elevated view.

Main hall, elevated view.

Foyer to the cafeteria.

Foyer to the cafeteria.

Cafeteria area, overlooking the main hall.

Cafeteria area, overlooking the main hall.

Storage room.

Storage room.

Storage, reverse view.

Storage, reverse view.

Waiting area at the back of the building.

Waiting area at the back of the building.

Toilets.

Toilets.

Connecting basement to the industrial zone.

Connecting basement to the industrial zone.

Industrial entry alleyway.

Industrial entry alleyway.

A razor train entering the raised tunnel to the station whilst a "Shuttle" (flying variant of the early Combine APC) flies overhead.

A razor train entering the raised tunnel to the station whilst a "Shuttle" (flying variant of the early Combine APC) flies overhead.

Loading bays near the industrial zone entrance.

Loading bays near the industrial zone entrance.

View from the top of the street of the industrial district.

View from the top of the street of the industrial district.

Reverse view, from the bottom of the street.

Reverse view, from the bottom of the street.

Alleyway with entrance to a factory of unknown purposes.

Alleyway with entrance to a factory of unknown purposes.

View into the factory. This machine was the precursor to the Cremator Factory seen in the leak.

View into the factory. This machine was the precursor to the Cremator Factory seen in the leak.

Reverse view from the industrial zone exit, leading to the main plaza.

Reverse view from the industrial zone exit, leading to the main plaza.

Video showcase.